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13 Game Reviews w/ Response

All 54 Reviews

This was... Confusing. It starts out with talk of two sword makers, the dedicated and devoted Muramasa and the smartass who wants to speak in stupid riddles so he can pretend to be cool when others see what he's talking about Masamune. They have a clash to see whose sword is stronger and Masamune's wins. All of that I understand. But Muramasa brings back a sword that no one can lift without dying? Or was Kim-whatever so weak that he just died really fast? And why do they comment that it's a sword no one can swing if you actually do have time to swing it? How did they move it?

And most importantly of all...

HOW DOES THE STORY JUMP FROM AN OPENING SCENE THAT TAKES FOREVER TO SOME COMPLETELY UNRELATED GUY?

If it's going to do that you really shouldn't have me spend the first hour in a cutscene about other people. You could have easily had the opening cutscene be narrated and in 30 seconds or less explained everything that that cutscene showed (plus that way you would have done it without making me hate the white swordmaker for his condescending roundabout way of speaking). This game would be better without a story. I honestly stopped playing after the tutorial because the opening convinced me there would be a coherent plot and then the start of the actual game quickly corrected that assumption.

vipervgames responds:

what did they do to your childhood!? calm down, you sad little person on the internet who probably did nothing but complain. - there's a cutscene in the options menu where you can view locked scenes and the full version of the tutorial cutscene. like all humans, not all could comprehend the power of the sword that's why some folks die by just lifting it. Anyway, i don't know why i even have to explain the game to someone who did not even give it a chance and rated it so low. so PLEASE! next time don't ever play any of my games again. if you see a game is made by me, don't click on it.

I'm guessing that the code for movement is something along the lines of an if/then statement that checks left first, cause once I go left I can never go right again. I can walk right and THEN go left if I start the game that way, but as soon as I even tap left I'm walking left permanently.

TooDX responds:

I'm sorry this is happening for you Blessing :( We've never seen this bug before. If you have some time, I'd love to try and get this fixed for you.

Do you happen to have any joystick to keyboard programs running? A stray analog stick could be constantly pressing the 'A' key, sending your character left all the time. Does this happen with both players if you select bro-op mode? Does the character always go right if you hit the right button first? Any info will help!

I was able to walk left. I restarted twice, allowing me to walk left with 3 different disabilities. All of them seemed to have the disability of "walk left until you hit that ledge and then never ever move again" though.

Kcori responds:

That's strange and frustrating. I don't know why that happened, and I think it might be out of my control, unfortunately.

There should be a medal for playing more than 30 seconds. Couldn't read any of the text. I know you were trying to be funny but it failed miserably and just ended up annoying. For instance I THOUGHT that the intro thing said I could click it to skip the scene but I clicked everywhere on the screen and it didn't advance. The graphics were garbage, the plot was garbage, the audio was... Not bad, but that's not nearly enough to save this train wreck. This is the kind of flash so impressively bad that I feel the need to return every day for a month just to 0 bomb it.

squidly responds:

u wer supsed 2 clik da top of the scren u n00b.

When I began walking the hero decided he would never stop, even if i was no longer holding down the key. I turned him around and slammed into the house where he then walked to the top of the door and decided he would never move again even when I DID press the keys. I tried to reset the flash to explore it further but you actually took the time to disable right-clicking despite some of the other things your time would have been better spent working on.

I'll give you one star because... It kind of... Almost worked... I'll give you half a star.

LFOB responds:

Hmmm... Strange. It always works for me...

Not bad, but it could definitely use improvement. There's not a lot of incentive to use more than the standard kick combo. It has the best reach and will get the job done, plus the AI seems to rely on it way too much so that makes it your best bet. At the same time that makes the game a little boring since it doesn't encourage variety. The art is nice. The animation is decent but the bad guys should react to attacks a little more. The controls are rather clunky and sluggish. When you attempt to turn Pico around to attack someone behind him he stalls for a full second or so, meaning you have to turn around in advance or else he'll simply attack the air while he gets beat up from behind. In a game like this, that's EXTREMELY annoying. Also there wasn't a whole lot to this game, I'd like to move to new places and stuff after clearing a screen but instead more guys were thrown at me in this same room.

All in all it's fun to look at and it's pretty cool for a short time, but lack of variety in enemies and scenery, and the encouragement to rely on a single combo make this lose it's shine all too quickly.

AcetheSuperVillain responds:

The turning delay is intentional to give it a hint of iRL flavor and force you to think before you act. It's not that hard to execute your reversal attacks when you need to strike behind you. Air kick will also change direction immediately.

I think you're right about the kicking combo. I've switched around the numbers a little, which I hope will fix it.

I'll be sure to work on the controls and add more backgrounds in future titles, thanks for that insight.

Fun!

I have a feeling that 8.13% is a made up number to stroke my ego, but it worked. You get a 10 for making me feel smart.

GroZGames responds:

Everyone loves a good ego stroke. :P

Maybe I'm missing it.

I couldn't figure out how to make a male character, despite this being called an Anime Character Maker and not an Anime Chick Maker. I feel as though I've been lied to and betrayed.

xdanond responds:

My apologies, I should have made the icons a bit clearer, but the male option is the blue button at the bottom next to the email address :)

Good but...

I can tell this took some work and its fun to play, but you really should have put Devil May Cry in the title. Sure this doesn't really seem to have a storyline so I can't compare that to DMC but the gameplay, the enemies, the main character, the combo system, even the menus, it's very obvious that almost every corner of this game was inspired by DMC but I didn't see any mention of it. You've gotta give credit where credit is due. I'd have much more respect for you as an author if you at least mentioned your a Devil May Cry fan in your author's comments, cause right now you're pulling a total Carlos Mencia.

Dizimz responds:

It is in the title.

I'm pro at this!

Pro Tip: Hold the A key and approach an enemy. If you're seriously worried about the occasional hits you'll get from ranged enemies block one of their attacks then proceed while holding A, you don't really need to block though as your hp will refill faster than your opponents can damage you in most cases. For fun, occasionally use the special attack. Don't worry about opponents attacking, since the attacks apparently run off of a hittest for the entire MC allowing you to attack the ogre's maces with your sword and still kill them. Ignore the S button for any purpose other than taunting the poor A.I. who can do nothing against your held A key.

To the author: This was by no means a bad game, but the gameplay is rather simple. You should put some AS in place to prevent the attack happening over and over when the player holds the key. Also you should use hitboxes or something so that enemies (and the player) take damage when their bodies are attacked rather than their weapons. Other than that, this game is pretty good at what the aim was, but I think you should have tested it out a bit more and tried to counter programming weak spots like that.

SeethingSwarm responds:

Yeah you are right. I still have to work on improving combat scenarios in games,. Although I think I have improved a lot on my previous game (Swept to the End), I still need to get better. The reason why I made this so easy was mainly because most people complained that Swept to the End was way too difficult. (Its also a sidescroller) I dunno, maybe I made it a bit too easy this time. I've realised how to make the hit detection much better while making this game, but way too late in production to implement it into this game. It will have to wait for my next project Im afraid :)

Thanks a lot for your honesty and Im finding all these reviews extremely helpful!

Be a blessing to others and you will be blessed.

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