I liked the art a lot. The simple style worked really well. The programming was solid too. Not much you could really DO, but I didn't run into any glitches. It didn't feel much like a game though, just a mildly interactive movie. What I mean is it was basically "Walk all the way to the right. If you can't proceed, walk all the way to the left. If that becomes blocked, time to go to the right again." No enemies to defeat, no puzzles to figure out, just some monotonous walking. Finally, the guy came up to me and told me that I shouldn't be in this dream world. Since, as far as I can tell, this dream world is a horrific place that I honestly didn't have a backstory reason to be in, I agreed to leave and then the game ended.
I imagine there's probably more to the game if I refused to wake up or whatever (but why would anyone trapped in a disturbing nightmare, which he admitted he was unsettled by, choose to STAY in the nightmare? so that option defies logic). At the same time, however, I figure you wouldn't put a possible ending in the game (especially one that makes you start over) unless you were satisfied with that as the end of the game. After all, many people don't find it worth it to play through the same game several times just for the sake of endings. They take what they get the first time, since that's what their choices led them to, and judge the preceding game based on the story they experienced (I have no intention of sitting through hours of Mass Effect 3 again, but I've already seen MY version of the game and have had no trouble forming my opinion of the game). This is just such a case.
That said, nice art and programming, confusing lack of plot and the lack of a keyboard shortcut to move speech along is really irritating. We'll say the good and the bad weigh equally against each other.