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54 Game Reviews

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Pretty boring. A jump-to-the-door platformer that constantly encourages you to give up while playing the same level over and over. This is made more agonizing by the fact that someone tried to write Glados and failed. I played until level 10, since that's a nice round number, and realized that there's no challenge aside from fighting off boredom. I clicked the give up button just to see if something unique and worthwhile would happen, it didn't, however since the true failure would have been to waste even more time on a game slightly less challenging than "how many times can you click this circle in 5 seconds" I consider my choice the right one. Go me. :)

The instructions in the beginning tell me to crush enemies under the bottom of my plane, yet doing so sends me spiraling to my death whereas NOT crashing into them allows me to fly much longer. Nice of the tutorial to instruct me to commit suicide. The fuel is pointless, you won't fly long enough to run out. The shield is almost useless since the screen will fill with enemies and launcher things that will jerk you across the screen so fast that by the time you locate your plane again you've already hit something and begun falling. The powerups contradict each other. None of the enemies, nor the plot, make any sense, and that scream when your plane goes down gets painfully irritating after about the 3rd time you hear it. The graphics are alright, the music is okay, and the gameplay mechanics don't seem buggy (though shooting me around the screen faster than the eye can follow and guaranteeing I'll hit something that will kill me is a pretty poor programming choice), but for the most part I really don't like this game.

Despite reloading the page several times, no play button ever appeared, just ads. Other submissions with ads still have a play button, however this one does not. I think there's an error in your programming that you should look into. I voted accordingly.

I got here using stumbleupon too. This game is glitched. In the second level the jump only worked once and my character would not stop running. I couldn't pause or restart the game, I could only watch my character run back and forth in vain. Either the game is glitchy or you made a poor choice not allowing a restart there. Either way, this game needs help.

When I began walking the hero decided he would never stop, even if i was no longer holding down the key. I turned him around and slammed into the house where he then walked to the top of the door and decided he would never move again even when I DID press the keys. I tried to reset the flash to explore it further but you actually took the time to disable right-clicking despite some of the other things your time would have been better spent working on.

I'll give you one star because... It kind of... Almost worked... I'll give you half a star.

LFOB responds:

Hmmm... Strange. It always works for me...

I feel this would greatly benefit from either a counter that told you how many you had eaten out of how many you needed, or a visual cue such as your size growing or your teeth getting bigger or some other cosmetic change, because I ate and ate and ate and never felt like I was making progress at all. In fact I had to go back and double check the directions just to make sure I wasn't doing something wrong. Overall it ends up feeling like there's no reward and, thus, no reason to continue playing, which I think hurts the overall value of the game.

I can tell you really enjoyed Super Meat Boy.

This was a fun game, though I didn't like the old man accusing me of running through his house when I had actually gone OVER it. What a jerkface.

A neat concept, but wow the music is really bad quality.

This was a simple but enjoyable little game. I liked the art a lot, and it was a fun play for such a small thing. I didn't like that my guy was apparently made of jello though and wobbled every time he stopped. I also didn't like that I was instructed to read the notes because they might be useful or something, but most of them were gibberish that had no real bearing on the game's plot. But this game was MOSTLY good, so we'll go 3 stars.

I liked the art a lot. The simple style worked really well. The programming was solid too. Not much you could really DO, but I didn't run into any glitches. It didn't feel much like a game though, just a mildly interactive movie. What I mean is it was basically "Walk all the way to the right. If you can't proceed, walk all the way to the left. If that becomes blocked, time to go to the right again." No enemies to defeat, no puzzles to figure out, just some monotonous walking. Finally, the guy came up to me and told me that I shouldn't be in this dream world. Since, as far as I can tell, this dream world is a horrific place that I honestly didn't have a backstory reason to be in, I agreed to leave and then the game ended.

I imagine there's probably more to the game if I refused to wake up or whatever (but why would anyone trapped in a disturbing nightmare, which he admitted he was unsettled by, choose to STAY in the nightmare? so that option defies logic). At the same time, however, I figure you wouldn't put a possible ending in the game (especially one that makes you start over) unless you were satisfied with that as the end of the game. After all, many people don't find it worth it to play through the same game several times just for the sake of endings. They take what they get the first time, since that's what their choices led them to, and judge the preceding game based on the story they experienced (I have no intention of sitting through hours of Mass Effect 3 again, but I've already seen MY version of the game and have had no trouble forming my opinion of the game). This is just such a case.

That said, nice art and programming, confusing lack of plot and the lack of a keyboard shortcut to move speech along is really irritating. We'll say the good and the bad weigh equally against each other.

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